View Full Version : [SOLVED] Mana cap for server.
10-15-2013, 12:04 PM
Hello, emudevs, maybe anyone know how to make mana cap for exampe 300k for all casters and 350k only for healers specs, and one more question any figured out how to make base mana % cost of spell? :)
10-15-2013, 12:10 PM
mana base increase automatically to all spells depending on level and player stats
10-15-2013, 03:16 PM
You could go to Stats.cpp, find "uint32 GainStat" function and calculate the intellect how you want it. Afterwards, the gear can go to the stopping point. However, I don't think healers should be different from the rest, they should all be the same.
10-15-2013, 04:30 PM
Tommy, thank you like always you my hero. :D
And about healers, i think they must, because heals have some of talents to improve int. :)
10-15-2013, 06:01 PM
10-17-2013, 08:32 PM
And second thing, how to make spell use base mana % for example mage's spell steal using 1% of total mana.
and etc? which column in spell.dbc to edit?
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