View Full Version : [SOLVED] NPC Health cap
09-10-2013, 11:29 AM
Need help removing the 2100m hp cap, tired to do same as you do with item cap, change the uint16 to uint32, but in this case uint32 to uint64, didnt work :c
My mobs keeps dying at 2100m+ hp so im guessing their getting negative health as items got negative when over cap :)
Really greatful to the person helping out, could also pay for it.
09-10-2013, 12:32 PM
Health is a uint32 client-side, so unless you change the client you'll just have to either send the hp as a percent, or just, y'know, stop using so ridiculously high numbers.
Edit: Already been answered here (http://emudevs.com/showthread.php/808-Bypass-maximum-health-NPC).
09-10-2013, 05:33 PM
Sadly it has been answered. I created a thread (which it should've been obvious enough) on the "Check If Already Posted" feature. Here is the thread for future searching to prevent double posts: http://emudevs.com/showthread.php/1189-Check-if-a-thread-has-been-posted-FEATURE?goto=newpost
Marking as solved.
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